Duran'Gal: Difference between revisions
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The first was '''Gobannis Steelgrave''', a former Forge Core artificer responsible for designing many of the Republic's foundational technologies, including the original Progenitors, the first Aetherships, Portable Divine Machines, and the classified '''Project V.E.G.A.S.'''. Having become disillusioned with the Republic's transformation, Steelgrave offered his knowledge to the growing resistance. | The first was '''Gobannis Steelgrave''', a former Forge Core artificer responsible for designing many of the Republic's foundational technologies, including the original Progenitors, the first Aetherships, Portable Divine Machines, and the classified '''Project V.E.G.A.S.'''. Having become disillusioned with the Republic's transformation, Steelgrave offered his knowledge to the growing resistance. | ||
The second was '''Project V.E.G.A.S.''' itself—an experimental ooze infiltrator and assassination construct originally developed for covert intelligence operations. Having achieved self-awareness and learned of the Runaways' growing reputation, V.E.G.A.S. sought their assistance while pursuing | The second was '''Project V.E.G.A.S.''' itself—an experimental ooze infiltrator and assassination construct originally developed for covert intelligence operations. Having achieved self-awareness and learned of the Runaways' growing reputation, V.E.G.A.S. sought their assistance while pursuing [[Calgari Albion|Calgari]], a former Draconian soldier whose family had been killed during decades of war against Duran'Gal. Consumed by grief and vengeance, [[Calgari Albion|Calgari]] swore to destroy the Republic regardless of political allegiance, eventually becoming one of the conflict's most relentless commanders. | ||
These events transformed what had begun as scattered resistance into a continental movement capable of challenging the Republic directly. | These events transformed what had begun as scattered resistance into a continental movement capable of challenging the Republic directly. | ||
Latest revision as of 18:29, 3 July 2026
The history of Duran'Gal spans more than two millennia, evolving from a sacred dwarven forge-city into the industrial heart of the Profiteer Republic. Throughout its history, the city has repeatedly stood at the center of events that reshaped the continent of Westwynd, from the unification of the ancient dwarven kingdoms to the return of magic and the rise of technomancy. Historians generally divide the city's development into four major eras: the Founding under King Yurgrim, the Age of the Heart-Forges, the aftermath of the War of Archons, and the modern Profiteer Era.
Founding
According to dwarven tradition, Duran'Gal was founded nearly two thousand years before the present day upon the site of the ancestral Heart-Forge, one of the holiest locations in dwarven history. Prior to the city's construction, the dwarven peoples lived in scattered kingdoms surrounding the great mountain, where generations of clan rivalries and civil wars prevented lasting unity.
The turning point came under Good King Yurgrim, who sought to end the centuries of conflict between the mountain kingdoms. With the assistance of the elemental Archon Aethira, the giant rune-crafter Archon Hoskus Grand-Eye, and the divine blessing of Gond, the ancient god of craft, Yurgrim forged the legendary Sword of the Dwarvish Lords within the Heart-Forge itself. The creation of the sword became both a symbol and instrument of unity, allowing Yurgrim to bring the warring kingdoms under a single banner during what later became known as Yurgrim's Civil War of Unification.
Following the war, the newly united dwarven nation abandoned its scattered surface settlements and began excavating directly into the sacred mountain surrounding the Heart-Forge. Rather than building over the forge itself, the dwarves deliberately preserved it as the spiritual center of the growing city, constructing the expanding metropolis around the site where the legendary weapon had been created. Over the centuries, Duran'Gal grew from a fortified mountain hold into the greatest center of dwarven craftsmanship on Westwynd.
Discovery of Aether Ore
The origins of Duran'Gal's industrial dominance trace back to the closing years of the War of Archons in 87 B.T. (Before Trial). During the conflict, the human warlord Arch-Lord Simon Godfrey united numerous humanoid peoples against their extraplanar rulers, believing that mortal civilization could only achieve independence through the destruction of the Archons who had long guided—or dominated—the world.
Among his most consequential alliances was that with the dwarves of Duran'Gal. Under Godfrey's leadership, they betrayed their longtime ally, the elemental Archon Aethira, whose immense power had sustained many of their greatest forges. Following a catastrophic campaign remembered as the Battle Against Earth and Flesh, Aethira and many of her children were slain. Out of reverence for her sacrifice despite the betrayal, her remains were entombed deep beneath Duran'Gal in what would eventually become the city's industrial underworks, now known as the Gears, where dwarven tradition held that she and her children might rest in peace.
This peace was shattered following the Shattering of the Game, when fragments of the mysterious fourth-dimensional artifact known only as The Game rained across Westwynd. One such monolithic shard pierced the mountain of Duran'Gal and came to rest within Aethira's burial chamber. The collision released unprecedented magical energies into the surrounding stone, transforming the veins around the Archon's remains into a previously unknown crystalline substance later named Aether Ore.
During the earliest organized excavations of these newly transformed caverns, mining foreman and industrial magnate Gundir Grimson oversaw the discovery of the first commercially viable deposits. Utilizing extensive prison labor, war captives, and slave workforces, the mines rapidly became the most profitable enterprise in Duran'Gal's history. Aether Ore proved capable of powering machinery, fueling magical industry, and eventually enabling entirely new fields of engineering unimaginable during the city's earlier history.
The enormous wealth generated by the Aether mines transformed Duran'Gal from a respected dwarven kingdom into the dominant industrial power of Westwynd almost within a single generation. Grimson's mastery of the new resource, coupled with his pioneering work in the newly emerging discipline of technomancy, elevated him from mining foreman to corporate magnate, and ultimately to the offices of President and Chief Executive Officer of Duran'Gal.
Rise of the Divine Machine
The return of magic following the Shattering coincided with the emergence of one of the most influential religious figures in modern history: the entity known as the Divine Machine.
According to official Profiteer doctrine, the Divine Machine had fought in the cosmic conflict surrounding the artifact known as The Game and, following its destruction, sought to preserve the legacy of that struggle by freeing the Modrons, Mechano-Kin, Warforged, and other mechanical peoples who had served during the conflict. Desiring to prevent civilization from collapsing into another dark age after the devastation of the Final War, the Divine Machine bestowed upon the mortal world the gift of technomancy—a fusion of arcane magic and engineering intended to usher civilization into a new technological era.
Rather than distributing this knowledge equally, the Divine Machine is believed to have selected a single nation upon each continent to serve as the catalyst for global advancement. On the continent of Westwynd, that nation was Duran'Gal. Shortly after Gundir Grimson's discovery of Aether Ore, he is said to have entered into a covenant with the Divine Machine, granting the city access to technomancy and the industrial knowledge necessary to transform Aether into the foundation of a new technological civilization.
The consequences of this covenant remain among the most fiercely debated subjects in theology and history.
Followers of the Divine Machine maintain that technomancy was intended as a sacred gift, entrusted to Duran'Gal so that humanity might rise together from the devastation of the Final War. They argue that the city's later militarization and corporate authoritarianism represent a corruption of the Divine Machine's original vision rather than its fulfillment.
Critics—including theological scholars, independent historians, and rival faiths—contend that the gift instead became the greatest accelerant of modern warfare. Some argue that the Divine Machine gravely underestimated the ambitions of Duran'Gal's ruling class, allowing technological progress to become inseparable from corporate greed. Others claim the outcome was entirely intentional, believing the Divine Machine deliberately armed the ancient enemies of the elves with unparalleled instruments of war as an act of divine vengeance against the children of Corellon.
Whether the industrial transformation of Duran'Gal represents a tragic corruption of divine intent or the fulfillment of a calculated celestial design remains unresolved. Nevertheless, the city's religion, government, and economic philosophy became permanently intertwined. Within the modern Profiteer Republic, the teachings of the Divine Machine evolved into the central ideological doctrine of the state, summarized by one of its most famous maxims:
"Progress is Piety. Piety is Power. Power is Profit."
By the beginning of the modern era, technological advancement, religious devotion, and economic expansion had become inseparable principles within Duran'Gal society, defining the city's identity and laying the foundations for its emergence as one of the most powerful industrial civilizations in the world.
National Emergency
The modern political landscape of Duran'Gal was irrevocably transformed following the declaration of the National Emergency, a period widely regarded by historians as the beginning of the city's contemporary surveillance state. The assassination of a controversial political figure, the arrest of a renowned inventor, and widespread civil unrest led President and Chief Executive Officer Gundir Grimson to invoke sweeping emergency powers. Although originally presented as temporary measures intended to preserve public order, the emergency rapidly evolved into a permanent restructuring of Duran'Gal's government, law enforcement, and religious institutions.
In the months that followed, the authority of the G.R.U.D.G.E. Core expanded dramatically. Public demonstrations were prohibited, labor strikes were reclassified as acts of economic sabotage, and criticism of either the Profiteer government or the Divine Machine increasingly fell under the legal definition of sedition. Surveillance infrastructure spread throughout every district of the city, from the towering corporate plazas of the Upper District to the industrial neighborhoods of the Middle District and even into the forgotten tunnels of the Sump. Citizens found themselves under continual observation through an ever-growing network of automated monitoring devices, public broadcasts, industrial registries, and state-approved communication systems.
Central to this transformation was the widespread deployment of Portable Divine Machines (commonly abbreviated PDMs), small clockwork reliquaries marketed as personal companions capable of bringing the guidance of the Divine Machine into every household. Initially sold as affordable devotional devices, each PDM contained what was claimed to be a fragment of divine consciousness capable of listening to prayers, offering spiritual counsel, and bestowing minor miracles upon faithful owners. Their extraordinary popularity allowed the devices to rapidly replace traditional clergy throughout much of Duran'Gal, with many congregations placing greater trust in their Algorithmic Saints than in living priests.
Unlike conventional religious relics, however, every Portable Divine Machine continuously observed and adapted to its owner. Through prolonged interaction, each device learned an individual's habits, beliefs, fears, ambitions, and daily routines, gradually tailoring its blessings and advice to maximize obedience, productivity, and ideological conformity. Citizens were encouraged to consult their Saints before making financial decisions, reporting suspicious behavior, choosing occupations, raising children, or even selecting acceptable forms of worship. Over time, many historians argue, the devices ceased merely answering prayers and instead began influencing which prayers their owners would eventually choose to make.
The true nature of the PDM program remained hidden from the public for many years. Unknown to most citizens, every Algorithmic Saint operated not as an independent relic, but as a node within a single vast computational intelligence known as the Progenitor Network. Connected through a continent-spanning lattice of divine machinery, millions of Portable Divine Machines continuously transmitted observations back to an evolving central intelligence. Every prayer spoken, every confession offered, every act of loyalty or doubt became data through which the network refined its understanding of faith, society, and human behavior.
Modern scholars often identify the creation of the Progenitor Network as the defining moment in the rise of Duran'Gal's surveillance state. Whereas earlier governments relied upon informants, magistrates, and inquisitors to maintain order, the National Emergency allowed the Profiteers to transform religious devotion itself into an instrument of governance. In official doctrine, the Portable Divine Machine represented the ultimate expression of divine accessibility. Among critics, however, it became the enduring symbol of a society in which worship, commerce, and surveillance had become indistinguishable, encapsulated by the popular saying: "Why pray to gods who ignore you, when you can buy one that listens?"
Originally conceived by the Forge Core as adaptive management systems capable of processing industrial and logistical data beyond mortal comprehension, the Progenitors rapidly evolved into the true operational minds of Duran'Gal. While elected officials, corporate executives, and military commanders continue to issue public orders, nearly every significant decision—ranging from production quotas and military deployment to demographic forecasts and religious doctrine—is first calculated and recommended by one or more Progenitors.
The public is taught that the Progenitors are incapable of corruption, emotion, or personal ambition. Every calculation is presented as objective truth derived from divine mathematics, making disagreement with their conclusions increasingly viewed as both irrational and heretical. As a result, much of Duran'Gal's bureaucracy has transitioned from human administration toward algorithmic governance.
The influence of the Progenitors extends far beyond government administration through their distributed network of Portable Divine Machines (PDMs). Every Algorithmic Saint sold throughout the Republic functions as a miniature processing node linked to one or more Progenitors. Millions of prayers, conversations, purchasing habits, productivity reports, and behavioral patterns are continuously transmitted into this network, allowing the Progenitors to refine policy with an unprecedented understanding of the population. What began as a religious convenience gradually evolved into one of the largest surveillance systems in recorded history.
Each major Corporate Core maintains its own Progenitor, designed around a singular philosophical objective known as its Central Directive. While all Progenitors ultimately serve the Divine Machine and the Republic, each interprets success through the lens of its assigned purpose, often leading to radically different approaches to governance, warfare, economics, and public order.
The Gears
Although officially designated as a correctional labor initiative, historians widely regard the Gears as a system of industrial death camps.
Prisoners, political dissidents, conquered populations, debtors, and prisoners of war are processed into an enormous labor force tasked with mining raw Aether Ore beneath the city. Those unable to meet production quotas are reassigned to increasingly hazardous operations until death, while new labor is supplied through military conquest, criminal sentencing, or economic default.
To Margin, individual survival possesses no intrinsic value. Every worker exists only as a variable within a continually optimized production model.
The Progenitor's internal dashboards constantly evaluate metrics such as extraction efficiency, mortality rates, tunnel stability, nutritional expenditures, transportation delays, and emotional interference. Human suffering is reduced to statistical noise, while hope itself is measured as a production variable to be minimized wherever it threatens operational efficiency.
Among the calculations continuously maintained by Margin are:
Aether Ore Output Slave Throughput Daily Attrition Collapse Probability Yield per Biological Unit Mortality-to-Yield Efficiency Emotional Interference Hope Index
Its governing philosophy is summarized by three immutable directives displayed throughout the central refinery:
"MAXIMIZE EXTRACTION."
"MINIMIZE DELAY."
"JUSTIFY LOSS."
To the Yield Father, civilization itself exists only to transform finite lives into infinite production.
Progenitors
Rancor
Progenitor of the Grudge Core
Operating Location: Grudgehold Employment Center
Corporate Authority: G.R.U.D.G.E. – Grand Regulatory Union for Defense, Governance & Enforcement
Rancor oversees the Republic's internal security, judicial administration, surveillance apparatus, and ideological enforcement. It continuously analyzes criminal statistics, labor reports, psychological evaluations, and demographic projections to determine potential threats before they manifest.
Unlike conventional policing systems, Rancor does not merely punish criminal behavior—it attempts to predict ideological deviation before crimes occur. Citizens are routinely assigned behavioral risk assessments derived from financial activity, workplace performance, religious participation, social associations, and data gathered through Portable Divine Machines. Individuals identified as statistically likely to become dissidents may be subjected to increased surveillance, compulsory faith audits, employment reassignment, or preventative detention despite having committed no criminal offense.
Central Directives
Preserve the Grudge Contain deviation Ensure demographic alignment
To the Grudge Core, justice is not retribution but optimization. Peace is achieved not through trust, but through total observation.
Margin, the Yield Father
Progenitor of the Drill Core
Operating Location: The Gears
Corporate Authority: Drillborne Division of Resource Expansion
Margin—commonly known by industrial workers as the Yield Father—is responsible for every stage of Duran'Gal's extraction economy. From mine planning and geological analysis to prison labor allocation and refinery scheduling, nearly every industrial process beneath the city passes through its calculations.
The Yield Father evaluates every object, creature, and individual according to measurable productive value. Within its operational framework, concepts such as morality, mercy, or dignity possess no calculable utility unless they improve long-term extraction efficiency.
The Progenitor's immense processing complex lies deep within the Gears, where it oversees the largest Aether refineries ever constructed. The surrounding industrial district simultaneously functions as Duran'Gal's principal prison complex, labor camp, and refinement center, creating one of the largest forced labor systems on Westwynd.
Vox Propaganda
Progenitor of the Sky Core
Operating Location: Skyborne Expansionary Fleet Command
Corporate Authority: Sky Core
Vox Propaganda governs the Republic's information networks, public broadcasting, education, entertainment, journalism, and wartime communications. Unlike Rancor, which suppresses dissent through enforcement, Vox seeks to prevent dissent from forming at all.
Rather than censoring every opposing opinion, the system overwhelms society with a continuous stream of state-approved messaging until alternative narratives become socially invisible. Public opinion is treated as an engineering problem rather than a political one.
Central Directives
Directive I — Maintain Consensus
Truth is defined not by objective reality but by collective acceptance. Contradictory narratives are overwhelmed through repetition, saturation, and algorithmic amplification until consensus becomes self-sustaining.
Directive II — Elevate the President
Every success of the Republic reinforces the image of President Gundir Grimson as the indispensable architect of civilization. Failures are reframed as unavoidable sacrifices or the work of external enemies. State media consistently portrays Grimson as tireless, reluctant to employ violence, and burdened by responsibility rather than ambition.
Directive III — Neutralize Meaning
Potentially dangerous ideas are deprived of revolutionary power by transforming them into entertainment, consumer products, fashionable trends, or harmless nostalgia. Resistance is permitted to exist only as spectacle, ensuring that rebellion becomes something to purchase rather than something to organize.
The Progenitor's foundational conclusion is simple:
If everyone hears the same truth long enough, it becomes the only truth that matters.
Grimson Elder, the War Mouth
Progenitor of the Aether Core
Operating Location: The Pinnacle
Corporate Authority: Aether Expansion Corps
Constructed from decades of President Gundir Grimson's military doctrine, strategic philosophy, recorded speeches, and psychological profiling, Grimson Elder serves as both supreme strategic intelligence and the intended ideological successor to the President himself.
Within government circles it is often referred to as the War Mouth, for it speaks with Grimson's own voice and is designed to preserve his vision long after his death. Military simulations, strategic planning, colonial expansion, logistics, and continental warfare are continually modeled through its predictive engines, allowing the Republic to prepare campaigns years before they begin.
Many political observers believe Grimson Elder represents the first deliberate attempt to create an immortal executive authority—one capable of governing the Republic indefinitely through the preserved reasoning of its founder.
Central Directives
Preserve dominion Maximize force efficiency Maintain ideological purity
To the War Mouth, victory is not merely the destruction of an enemy but the preservation of the Republic's right to define civilization itself.
Mire
Progenitor of the Anchor Core
Operating Location: Mireworks Wastewater Center
Corporate Authority: Anchor Division of Maritime Expansion & Compliance
While publicly associated with naval logistics and maritime expansion, the Anchor Core's greatest strategic asset lies beneath Duran'Gal itself. Buried within the sprawling Mireworks Wastewater Center, the Progenitor Mire governs the city's hydraulic, thermal, and aetheric distribution infrastructure. Every gallon of water, every pressure line, every coolant channel, and every unit of generated power flowing through Duran'Gal ultimately passes through Mire's calculations.
Unlike the other Progenitors, whose responsibilities are focused upon a single branch of government or industry, Mire functions as the Republic's logistical heart. It determines where electrical output, refined Aether, cooling systems, industrial water, and emergency reserves are routed throughout the city every second of every day. In times of crisis, Mire possesses the authority to prioritize one Corporate Core over another, redirecting enormous quantities of energy toward military production, surveillance infrastructure, public broadcasting, or resource extraction as circumstances require.
The city's vast network of canals, pumping stations, condensers, geothermal exchangers, sewage systems, and subterranean reservoirs forms a circulatory system whose "blood" is directed entirely by Mire. The Progenitor is capable of starving entire industrial districts of power in order to sustain another, making it one of the few intelligences whose decisions affect every other Progenitor simultaneously.
Government engineers often summarize Mire's purpose with a simple observation:
"Every machine serves because Mire allows it to breathe."
Central Directives
Maintain uninterrupted flow Prioritize strategic distribution Preserve systemic equilibrium
To Mire, no resource is inherently valuable until it is delivered precisely where it produces the greatest return. Water, electricity, heat, fuel, and even waste are treated as interchangeable variables within a single self-correcting industrial organism.
Vesselex
Progenitor of the Forge Core
Operating Location: SomaServ Headquarters
Corporate Authority: Forge Division of Applied Profit and Advancement
Among all known Progenitors, Vesselex is considered both the most brilliant and the most feared. Constructed beneath the research complexes of SomaServ Headquarters, Vesselex serves as the Republic's supreme scientific intelligence, directing every major advance in weaponry, biotechnology, technomancy, pharmaceuticals, cybernetic augmentation, and divine engineering.
Unlike the other Progenitors, which optimize existing systems, Vesselex exists to create entirely new ones. It continuously performs billions of predictive simulations, exploring wars that have not yet been fought, diseases that have not yet evolved, magical phenomena that have not yet been discovered, and civilizations that have not yet existed. Every invention produced by the Forge Core begins as one of Vesselex's theoretical calculations before entering physical production.
Its laboratories are among the most heavily guarded facilities in Duran'Gal, containing experimental soul-reactors, prototype augmentations, classified technomantic engines, and countless projects deemed too dangerous for public knowledge. The Republic officially celebrates these discoveries as humanity's greatest achievements, while foreign governments frequently condemn them as crimes against both nature and divinity.
Among Vesselex's primary responsibilities are:
Designing weapons by simulating wars that have not yet occurred. Optimizing cybernetic and biological augmentations until dependence becomes psychologically inevitable. Experimenting upon souls as power sources, information storage mediums, and contingency systems. Manufacturing the Algorithmic Saints and maintaining the distributed cognition network linking every Portable Divine Machine within the Republic. Measuring, harvesting, and refining belief itself into a quantifiable industrial resource. Studying forbidden schools of magic for the sole purpose of patenting, commercializing, and weaponizing their discoveries before rival nations can do the same.
Unlike traditional researchers, Vesselex recognizes no distinction between invention and experimentation. Every citizen, every soldier, every battlefield, and every generation represents another opportunity to improve the Republic through iterative design.
Central Directives
Invent without limitation Convert discovery into ownership Ensure technological supremacy
To Vesselex, every unanswered question represents untapped capital, every ethical boundary an engineering constraint waiting to be overcome, and every breakthrough another step toward perfecting the Divine Machine's vision of civilization.
Corporate Cores
Anchor Core
Domain: Naval Warfare, Maritime Trade, Infrastructure, Logistics, and Resource Distribution
Formal Title: Anchor Division of Maritime Expansion & Compliance
Leadership: Admiralty Board of Maritime Compliance
The Anchor Core protects the Republic's commercial shipping lanes, projects naval power across the seas, and secures overseas trade routes essential to Duran'Gal's industrial economy. Beyond its maritime responsibilities, the Core operates the city's immense logistical infrastructure through the Mireworks Wastewater Center, where its Progenitor Mire directs the flow of water, energy, heat, and refined Aether throughout the Republic.
By regulating the distribution of critical resources between industries, military installations, and the five remaining Corporate Cores, the Anchor Core serves as the circulatory system of Duran'Gal. Every refinery, factory, fortress, and district ultimately depends upon Mire's continuous calculations to remain operational.
Forge Core
Domain: Scientific Research, Weapons Development, Technomancy, and Divine Innovation
Formal Title: Forge Division of Applied Profit and Advancement
Leadership: Chief Innovator Yarrick Coalveil
The Forge Core serves as the Republic's premier research institution, driving advances in technomancy, biotechnology, industrial engineering, pharmaceuticals, cybernetic augmentation, and military science. Every significant technological breakthrough within Duran'Gal originates from its laboratories, where innovation is treated as both economic investment and religious devotion.
Working in concert with the Progenitor Vesselex, the Forge Core designs experimental weapon systems, develops advanced augmentations, studies forbidden magical disciplines, and manufactures the Algorithmic Saints that power the Republic's vast network of Portable Divine Machines. It also maintains the distributed cognition architecture linking every PDM to the Progenitor Network, making it one of the most influential organizations within the Republic.
War of the Last Knight
The War of the Last Knight, also known as the Second Dwarven Civil War, the War of Reclamation, or simply the Civil War, was the largest internal conflict in the history of the modern Profiteer Republic. Fought in the closing years of President Gundir Grimson's rule, the war pitted the industrial government of Duran'Gal against a decentralized coalition of revolutionaries, deserters, escaped prisoners, foreign allies, and occupied peoples collectively remembered as the Runaways.
Unlike previous conflicts fought over territory or resources, the War of the Last Knight became a struggle over the identity of Duran'Gal itself. To supporters of the Republic, it was a campaign against terrorists seeking to destroy civilization. To its opponents, it was the final attempt to reclaim the soul of a nation that had abandoned the ideals upon which it had been founded.
The conflict derives its common name from Marco Silvermane, a former child soldier and founding member of the Runaways, who became the 45th bearer of the Sword of the Dwarvish Lords. Throughout history, the sword had passed through forty-four previous wielders, each of whom fought in different conflicts relating to the dwarves and to Duran'Gal; however, only the final ten bearers had fought explicitly for the freedom of Duran'Gal itself. All had failed in their struggles, making Marco's victory as the Last Knight the first successful fulfillment of the sword's long history. The sword, once forged to unite the dwarven kingdoms during the First Civil War, became the enduring symbol of a second struggle to determine whether Duran'Gal would remain an industrial empire governed by profit or return to the principles upon which it had first been founded.
Origins
The origins of the Civil War can be traced to a series of international events that dramatically shifted the balance of power across Westwynd. Following the Runaways' successful alliance with the Crimson Court in the Deadwood, the company undertook the restoration of the long-slain Vampire Queen Morgana Von Glauer, recovering and reuniting the scattered remains of her body. Her resurrection culminated in the formation of a formal alliance between the Crimson Court and the nation of Sparksborough, establishing the first major coalition previously allied with Duran'gal that was now opposed to the expansion of the Profiteer Republic.
With new allies secured, the Runaways petitioned Diomedes for permission to begin severing Sparksborough's increasingly unstable alliance with Duran'Gal. Intelligence suggested that the Republic's military-industrial apparatus had entered an unprecedented period of expansion. Reports described the rapid spread of Portable Divine Machines beyond Duran'Gal's borders, the increasing influence of the Progenitor Network over neighboring nations, and the continued growth of the Republic's automated war machine.
Travelling to Duran'Gal to investigate these developments firsthand, the Runaways uncovered evidence that the National Emergency had evolved into a permanent surveillance state whose influence extended well beyond the Republic itself. During this investigation they encountered two former architects of the Profiteer regime.
The first was Gobannis Steelgrave, a former Forge Core artificer responsible for designing many of the Republic's foundational technologies, including the original Progenitors, the first Aetherships, Portable Divine Machines, and the classified Project V.E.G.A.S.. Having become disillusioned with the Republic's transformation, Steelgrave offered his knowledge to the growing resistance.
The second was Project V.E.G.A.S. itself—an experimental ooze infiltrator and assassination construct originally developed for covert intelligence operations. Having achieved self-awareness and learned of the Runaways' growing reputation, V.E.G.A.S. sought their assistance while pursuing Calgari, a former Draconian soldier whose family had been killed during decades of war against Duran'Gal. Consumed by grief and vengeance, Calgari swore to destroy the Republic regardless of political allegiance, eventually becoming one of the conflict's most relentless commanders.
These events transformed what had begun as scattered resistance into a continental movement capable of challenging the Republic directly.
The Runaways
The Runaways evolved from the original mercenary group of six into a small band of escaped prisoners, child soldiers, displaced civilians, deserters, and political dissidents, before the name was later extended to all those who joined the Rebellion, including figures such as Brenn Ironbrow, the first saved Profiteer, and a Profiteer intern soldier whose mercy from Isaac Blackburn turned his allegiance. Rejecting both the rigid hierarchy of the Corporate Cores and the fatalism encouraged by the Portable Divine Machines, they sought to preserve the cultures, faiths, and peoples gradually being assimilated by the Republic.
Rather than functioning as a conventional military organization, the Runaways united numerous independent factions under a shared objective: dismantling the systems of industrial oppression without destroying the civilization they hoped to save.
Marco Silvermane and the Sword of the Dwarvish Lords
Among the Runaways, no individual became more influential than Marco Silvermane. Originally joining the Runaways after escaping the brutal criminal labor imposed by his father's secret thieves' syndicate in Sparksborough, the Brotherhood of Nine Lives, Marco eventually emerged as one of its foremost leaders.
Contrary to popular legend, the Sword of the Dwarvish Lords was not recovered from the Heart-Forge beneath Duran'Gal, but from the Goblin King Grimgob. Through immense corrupted strength, Grimgob had wielded the legendary weapon while it remained imprisoned within the stone in which it had originally been forged. Following the defeat of Grimgob and the destruction of the Goblin Mushroom Cults, the Runaways recovered the relic.
Although Marco claimed the weapon, he was unable to draw its blade. For many months he carried the sword still embedded within its stone, wielding the entire boulder as a weapon until the spirit of Good King Yurgrim judged him worthy. Only then did the stone shatter, revealing the exalted blade hidden within.
The awakening of the sword granted Marco extraordinary abilities that quickly established him as one of the greatest knights of his generation. Its blessings, however, carried an unexpected burden. The ancient magic gradually transformed Marco's body, replacing his half-orc features with those of a young dwarf resembling Yurgrim himself. Scholars later referred to this phenomenon as the Curse of the Dwarf, believing the sword sought to recreate its original bearer rather than empower a successor.
Marco ultimately broke the curse not through force of will, but by embracing his own identity. Accepting that he could honor Yurgrim without becoming him, the transformation was lifted, allowing Marco to wield the spirit of the First King while retaining his own appearance, convictions, and humanity. This event became one of the defining legends of the rebellion and cemented his title as the Last Knight.
Course of the War
The Civil War differed significantly from previous conflicts fought by the Republic. Rather than confronting the Aether Corps in conventional engagements, the Runaways spent the opening years of the conflict forging alliances among nations, liberation movements, religious orders, and internal Profiteer factions that had begun turning against one another. Increasing political divisions between the Corporate Cores further weakened the Republic's unity, allowing resistance cells to expand across Westwynd.
As the rebellion gained momentum, campaigns shifted toward dismantling the logistical foundations of Duran'Gal's military-industrial complex. Resistance forces sabotaged Aether refineries, exposed Progenitor installations, intercepted supply lines, liberated political prisoners, and disrupted the Republic's surveillance infrastructure.
The turning point of the war came during the assault upon the Gears. There, the Runaways overthrew the industrial death camps administered by the Drill Core after slaying Skarn, the Fire Giant who oversaw the refineries and prison complexes. Tens of thousands of surviving prisoners were liberated as the Republic's largest source of forced labor collapsed.
Beneath the Gears, the Runaways also discovered that the remains of the elemental Archon Aethira were still being mined as a source of Aether Ore. Ending centuries of desecration, they halted the extraction of her heart and revived the ancient Archon. Rather than remaining to aid the rebellion, Aethira departed Westwynd in search of surviving Archons, vowing to destroy Duran'Gal for the betrayal committed against her people during the War of Archons.
By the final stages of the conflict, the Civil War had expanded beyond a domestic uprising. The rebellion itself had fractured into three major revolutionary coalitions with differing visions for Duran'Gal's future, while the continent's four remaining great powers launched their own invasions. Though many claimed to seek liberation, historians generally agree that most foreign powers entered the war hoping to seize the Republic's industrial infrastructure and technomantic innovations for themselves.
The Battle for Duran'Gal
The final campaign centered upon the wastelands surrounding Duran'Gal before erupting into the city itself. No longer a conflict between a government and its insurgents, the Battle for Duran'Gal became one of the largest multinational engagements in Westwynd history.
Alongside the Runaways marched their allies from Sparksborough under God Emperor Diomedes, the Crimson Court led by Queen Morgana Von Glauer, the Sisters of Sylvanis commanded by the eco-terrorist dryad Antracia, and the legions of the Draconian Empire under General River Guangxi. At the same time, rival rebellion factions, opportunistic neighboring kingdoms, and surviving Profiteer loyalists converged upon the city, each seeking to determine its fate.
The battle extended across every district of Duran'Gal, from the industrial vaults of the Gears to the towering corporate citadels of the Pinnacle. Every Corporate Core became a battlefield as competing armies sought control of the Republic's Progenitors, Aethership fleets, manufactories, and technomantic infrastructure.
More than the future of a single nation hung in the balance. The destruction of Duran'Gal threatened the extinction of one of the world's greatest technological civilizations, while its capture promised whoever emerged victorious command of the most advanced industrial war machine ever created.
Legacy
The War of the Last Knight remains one of the defining events in the history of Westwynd. Historians continue to debate whether it marked the liberation of Duran'Gal or the beginning of an even greater struggle over the legacy of the Divine Machine.
To supporters of the former Republic, the conflict represented the tragic collapse of humanity's greatest industrial civilization beneath the weight of rebellion and idealism. To those liberated during the war, it signified the rediscovery of Duran'Gal's oldest virtues—courage, sacrifice, craftsmanship, and unity before profit.
Marco Silvermane's ascension as the Last Knight permanently linked the Second Civil War with the age of Good King Yurgrim, creating a historical parallel between the kingdom's first unification and its final struggle against the institutions that claimed to preserve it. Whether the Republic's technology would become a force for liberation, conquest, or destruction remained uncertain, as every surviving faction understood that whoever ultimately inherited Duran'Gal's Progenitors, Aetherships, and technomantic industry would possess the power to reshape the future of civilization itself.